C++ · Real-time systems · Game development

Building responsive systems for interactive worlds.

Hi, I’m Gabriele, a Software/Systems Programmer with a strong background in C++ and real-time applications.

Portrait of Gabriele Garofalo

01 / About

Engineering with a gameplay mindset.

I come from game development, where I specialized in gameplay systems, character control, and camera behaviour (3C), working on performance-critical and interactive software using Unreal Engine and Unity.

Below you’ll find a selection of projects I’ve worked on, including a commercial Steam release and publicly released tool. I’m currently seeking opportunities as a C++ Software/Systems Programmer, while continuing to grow within game and interactive development.

Main Skills

  • C++
  • C#
  • Unity
  • Unreal Engine
  • OOP
  • Physics
  • Math
  • Git Flow

02 / Selected work

Projects and systems.

A selection of game, engine and tool programming work.

Loading projects...

04 / Contact

Let’s build something that feels great to use.

Use the form to send me a message, or contact me directly by email.

For opportunities, collaborations, or questions, feel free to get in touch.