C++ · Real-time systems · Game development
Building responsive systems for interactive worlds.
Hi, I’m Gabriele, a Software/Systems Programmer with a strong background in C++ and real-time applications.
01 / About
Engineering with a gameplay mindset.
I come from game development, where I specialized in gameplay systems, character control, and camera behaviour (3C), working on performance-critical and interactive software using Unreal Engine and Unity.
Below you’ll find a selection of projects I’ve worked on, including a commercial Steam release and publicly released tool. I’m currently seeking opportunities as a C++ Software/Systems Programmer, while continuing to grow within game and interactive development.
Main Skills
- C++
- C#
- Unity
- Unreal Engine
- OOP
- Physics
- Math
- Git Flow
02 / Selected work
Projects and systems.
A selection of game, engine and tool programming work.
03 / Studies
A multidisciplinary path.
04 / Contact
Let’s build something that feels great to use.
Use the form to send me a message, or contact me directly by email.
gabrielegarofalo999@gmail.com