Hi, I’m Gabriele, a Software/Systems Programmer with a strong background in C++ and real-time applications.
I come from game development, where I specialized in gameplay systems, character control, and camera behaviour (3C),
working on performance-critical and interactive software using Unreal Engine and Unity.
Below you’ll find a selection of projects I’ve worked on, including a commercial Steam release and publicly released tools.
I’m currently seeking opportunities as a C++ Software/Systems Programmer, while continuing to grow within game and interactive development.